Starsector console command mod. Example 1: SetMarketOwner Mazalot Tri-Tachyon. Starsector console command mod

 
 Example 1: SetMarketOwner Mazalot Tri-TachyonStarsector console command mod Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work

1a-RC8) VERY IMPORTANT The game engine generates a single. Console Commands. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 1 (sun_hyperdrive) More HullMods 1. Console Commands. Once in the game, you can summon the console with control+backspace and enter your commands. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. 25 Mod, the choice for serious players seeking advanced features and customization. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. How do I add a ship with multiple parts through console commands? Hello all. ago. Credits Zaphide: the original Exerelin Dark. Dev mode can be activated by editing settings. A . 4. innovateBC [optionalChance], if Console Commands will simualte an event. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Coronal Hypershunt within 10 light-years. There's an example command to spawn planets here, and campaign entities here. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The images featured at the top are a selection of Alpha Core portraits. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. 95a] Controllable Domain Mothership. e CombatChatter 1. The a replacement of the dc motor is included in the repair kit. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Ran the game without Concord enabled, issue with text display is gone. 95. This mod adds allows you to build more buildings on a colony. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Its overridden version of List immediately returns if the mod's features are disabled. 95. 12. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Even if you’ve scanned the whole sector, blueprints can be found in ruins. Moasseman • 1 yr. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Re: [0. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. 96a] Console Commands v2023. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. I come back and I encounter this bullshit pretty much immediately. It has two modes: Scrolling (default) and Pages (legacy). Can't even find it. If this bothers you, try the console command mod. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Is there a console command for spawning a Cryosleeper?. We're going to use the alias feature of Console Commands mod to store all this info for later use. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. 1a] Junk Yard Dogs – V 2. Can take a while. Can only be installed on worlds with one of those conditions. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Console Commands 2021. bat (on Windows) or . Of course, it's single player, so what you do is, well, all on you. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. 1 - Create all your planets using the spawnplanet command. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. This mod requires one or more additional files in order to work properly. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. (got them from a online name generator. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. To install the mod, simply download the . It feels better than just getting lucky or using a console command. 96a] Special Hullmod Upgrades v1. Console Commands 3. and it'll spit out an alphabetical list of. Elevate your Starsector gameplay with the [0. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. Forward time to see changes. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. 15. (I think anyways). When you find it, it's just as simple as typing "giveship warlord" or something like that. close. This (along with many other settings) can be changed by running the Settings command. xml" using Notepad++. e – Console Commands for. OrganEntrepreneur • 1 yr. I am using the newest version of Console Commands, running 0. MagicLib. ii_caesar. Code. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. While the planets info menu is on your screen, open the console and type the following event. ago. 10 (lw_console) Hyperdrive 2. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. It used to be called Starfarer. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. This (along with many other settings) can be changed by running the Settings command. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. Put it in the mods folder and make sure it's tagged in Starsector's launcher. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. But you cannot, because it has no "market". Pretty good modlist IMO, I'm enjoying it. For more you'll have to. Once in the game, you can summon the console with control+backspace and enter your commands. -Combat Chatter. Last post by IceFire. However, it will not work with a LunaLib version less than v1. json, so make sure you have at least LazyLib 2. I would suggest a clean install of the mod. You might have to use it rather liberally,. The generated mod folder will be placed in build/mod (this can be changed in local. Step 3: Press Control+Backspace to open the console. 95. Leave a Reply Cancel reply. Any help would be awesome! Thanks!~. 1. Premium Powerups Explore Gaming. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. 96a] Captain's Log 0. IrresponsibleWanker • 1 yr. AddXP with no arguments now gives you enough XP to reach the next level. Add a Comment. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Download Links: mutually exclusive, only download one of these. 25…. Open comment sort options. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 0. Sorry :c. ) Find the planet that you want to edit. This will list all the ships and their ID for spawning them. 25 Mod, the choice for serious players seeking advanced features and customization options. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. This can be done using Command Prompt or a tool such as Link Shell Extension . use this console command to clear all the stuck intel entries (takes 7 days):. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. An unofficial developer's console for Starsector. Here is the modlist I've been using the last week or so after a day or two of vanilla games. 7 epta consortium 1. Janus Device. This mod is not updated for 0. * Console command to set character works for AI core captains. ago. java. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. _M00NB34M_ • 4 yr. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. 9. Reply reply RyVdo13. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. It used to be called Starfarer. (Additionally, you can do it while playing, and you don't have to modify any files) 4. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Is that a mod?For anti-shield, the minipulser looks pretty decent. Usually factions will have a package or two, so those should set you up. e. ago. StormGod is a part of that second mod. 83. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. 34. 12. Amount of industry is tied to the population so use "addcondition population 8". Reply MaddLlama14 • Additional comment actions. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Weapon sounds and music ripped straight from the Halo games. It happens because too many fleets are in the screen. It can be brought up through a simple Ctrl+backspace command. View. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. This. 95a] Console Commands v2021. Starpocalypse Support. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 0 - Note-taking and Reminders. Stacks well with +20% to performance from a level 5 pilot. There is dev mode, which lets you do some things. 1) - indev campaign mod. Factions without the blueprints can't make your ships anyways. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. zip(Console Commands v2023. This mod adds a developer's console to Starsector that can be summoned with control+backspace. This happens both in a game that was created in 0. For a full list of supported commands enter ‘help. I'm putting my last playthrough list as reference. 3. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. 64 Apex Design Collective 1. Next Post [Starsector Mods][0. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. ago. ii_ardea. I have learned something new. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. But there is a mod that has a weapons dealer pop up in bars occasionally. • 4 yr. The command hullmods cost 0 ordnance points. lang. Console Commands will simualte an event. You can add and remove whatever you want from planets with that. 25…. The commands. Compatibility improvements I intend to make once other mods update for 0. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. 0 13. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Then just console command yourself all the money and points you need. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Huh. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. from the list below): Go to the system view and select a planet. ago. Update the mod 2. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Run this runcode with console commands. Set "IBBAlwaysRecover":true and save file. For a full list of supported commands enter. This is advice from an older gamer (36). 0. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Console command mod, enter planet, open console “removecondition decivilized” just without the “. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Help out MesoTroniK, a modder in need. This is installed just like any regular mod. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 0. Choose from the options below. 3. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. If you want to use this mod with LunaLib, make sure. Also all stats are left unchanged and its 500k to build. You. and the Console Commands mod which allows a lot more. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. [W] button. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. 12. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. Yo, felt like some ships were. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Changelog: Spoiler. 5 extratential lanestate union 0. The commands. 3 - Use "save copy" to create a new save file. If you type storage, it open the abandoned terraforming station anywhere you are. 95". This happens both in a game that was created in 0. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. Now, the problem would be the balance and being able to leave it around a planet to exploit. All updates are save-compatible unless stated otherwise. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. 1a] Console Commands v2021. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. High. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. 9a] Console Commands v3. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 49K subscribers in the starsector community. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. json) and changing the value of maxColonySize. Look up the starsector mod index for a list of quality mods. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. Once you find the ship you want you want to find the command to add the ship to your fleet. Last Update: 06 May 2023. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. json and setting element "devMode":true. All the above can be performed with no mods required, not even console commands. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Use the console commands mod. Yes you can modify the save file. ago. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. It has a command to add a set amount of ordinance points to all the ships in your fleet. Brighter than the sun. csv to register them in. 1a RC3. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. An unofficial developer's console for Starsector. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Mods are listed in alphabetical order within their. lang. 3445 Topics. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. This effect can be superseded by other mods. I'm putting my last playthrough list as reference. setmarketsize 4. 2 – 11/12/22. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. This is installed just like any regular mod. Choose from the options below. Once in the game, you can summon the console with control+backspace and enter your commands. As someone who did this on his first playthrough with the mod (the console command mod is a helluva drug), I can confirm. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. It can be brought up through a simple Ctrl+backspace command. 2. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. hullmods. . -With devmode ACTIVE, open then close the console in either the Tab map or the battle. 25 DIY Planets 1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. ago. An unofficial developer's console for Starsector. By default, the 64-bit version of the game allocates 1. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. You can then use. Do note, however, that it will not fully activate it (e. This will list all the ships and their ID for spawning them. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. 8. 9. 2D RPG/Trade/Fleet Combat Game. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. g. Still not easy. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. Premium. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. Make sure you make a backup first, in case you do anything wrong. 04. Autosave. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. This is because it was previously named something else, but if I changed the. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). Presumably, there's prolly a tag somewhere that someone. r/starsector • Just did my first expedition beyond the Core Worlds. dev-2020-01-30.